- 4 Mission Posts
Thu Jul 29th, 2021 @ 7:06am
Lieutenant JG Hex'EL D'Gracefull
Name Hex'EL D'Gracefull
Position Operations Officer
Rank Lieutenant JG
|Physical Description||Tall, barrel-chested, huge hands and feet, tall for someone born on a high GEE world.|
Personality & Traits
|General Overview||Quiet, easy to excite unless he is concentrating on flying, excellent 4D spatial sense.|
|Strengths & Weaknesses||hates waiting on repair teams, can fly anything with controls.|
|Ambitions||Retire on Risa 7|
|Hobbies & Interests||flying fast flying machines, Low Tech building projects, Survival School.|
|Personal History||here is a sad storry about a group group of people from the planet Tau Cygna V, who were forced marched from there homeworld after a brief
military conflict with Starfleet. (TNG: "The Ensigns of Command") they were moved to an unwanted planet in the crab nebula, and restarted their
civilization there on a planet named Solarian Prime.
The atmosphere of the planet Tau Cygna V had an abundance of hyperonic radiation that killed most of the crew of the SS Artemis when it crashed
on the planet in 2274. The survivors adapted to the radiation and thrived to build a colony of over 15,000. This type of radiation also renders
transporters inoperable and randomizes phaser fire.
In Planetary Classification, a Class H planet type is uninhabitable by Humans. In the Treaty of Armens, "Unwanted lifeforms inhabiting H class
worlds may be removed at the discretion of the Sheliak Corporate." (TNG: "The Ensigns of Command")
Solarians were just a starting batch of colonists surviving on a planet named Tau Cygna V. The Planet was saturated with hyperonic radiation that
is lethal to humans. Having a group of hardy Scottish colonists helped. It was when each group or family of colonists lived under/in caves in
mountain ranges and other high places, often times each mountain belonging to a single group. To close to the atmosphere meant death by
radiation, to close to the core meant death by high heat and toxic gases from the core of the volcanic planet.
Atmospheric make up: Contains 42% argon, 19% oxygen, and various heavy gasses and heavy and medium metal vapors make up the rest.
Animal and Plant life: Radiation resistant plant and animal life brought from Tau Ceti IV.
On average a Solarian is approximately 2.1 meters in height, with broad shoulders and long arms, enabling them to run / master the terran
obstacle course. Their physique, his made up primarily of a notably strengthened bone structure. Solarian bones have a high concentration of a
dense, fibrous carbon silicate that is far stronger than the calcium carbonate found in terran skeletons. This bone structure is also more
resistant. Solarians tend to snack a lot, which consists consuming mass quantities of food in comparison to the standard humanoid. Most
Solarians in Starfleet tend to have a large quantity of Solarian Navy ration packs on hand to use as vitamin supplements due to their bodies need
for heavy metals and exotic particles not found in standard recirculated air on most Starfleet ships.
Average eye color tends to be blues, purples and violet. Green is rare and red is extremely rare.
Eyesight extends to small portions of ultraviolet, making oranges and yellows not as easily seen. sensitive nose and sinuses passages, with some
having muscular control to close off their noses to offending olfactory ( or chemical warfare as so males have casually remarked when asked about
Ears are the norm for a humanoid, but large honkers as there Scottish history lessons tend to be seen.
The Solarian skin color varies in tone from a light brown/pale white to almost black.
Most Solarian females tend to be average to good looking but few are beautiful as earth-based humans. Males tend to be rough looking and unless
well groomed, tend to be a bit hairy.
Telepathic and other related disciplines are virtually unknown amongst the Solarian; similar feats of telekinesis and other such psychic
abilities also rare.
A significant point must be made about the Solarian aging process; it is unknown how long the maximum age for a Solarian. A Solarian reaches
physiological adulthood at the age of sixty-three years of age when they stop growing and reach the average height of about 2.1 meters (their
extended growth cycle is due to their planets faster yearly orbit), but the usual age of self-governance is 29, the age of sexual consent is 33.
The Solarian year is half as long as the standard Terran year.
Solarian do not suffer from the same pack-rat mentality as humanity, or the Ferengi, do; if you have something, it must be useful, providing SOME
kind of service either physical, data or psychological. Food, components, energy, even heat is all considered commodities of varying use and
thus, varying worth. While it is not wrong for a Solarian to horde items, it is viewed as an affront to the Solarian race as a whole to retain
items you have no use for when another has a use for them, of course taking into account proper compensation given for those items. An exception
to this is collectables, an item`s rarity and difficulty of production typically dictate its value. Also valued are items of high skill and
complexity made by hand, and indeed several Solarian Elders have entire storerooms of items produced entirely by hand, or by hand from parts
taken from a replicator.
A point about Solarian architecture: Its best described as a cave lover look combined with gothic viewpoints, some tend to be extreme byzantine
appearance, and some have a love for heights. Solarian star scrapers, many kilometers high, resemble huge growths of twisting stone and metal,
curving and cutting upwards, spires and outcrops placed at random intervals. All Solarian design shows evidence of cave-dwelling ancestors, a
love for stone and darkness, and a decidedly sturdy structure / taste.
There are twelve primary Clans/houses or Lines of genetic drift, each one possessing a general attitude and a field of specialization not that
you be a farmer if you want to be and the rest of your family are doctors.... Each house or line has several clans, typically 4 or 5, but the
clans are more of a family name than a measure of status. Two primary clans in each house are the most prominent out of the rest and typically
(not always) represents the matriarch and patriarch of the House, otherwise, their political or military strength is determined by popular vote.
Each Clans has several Seps, typically 9 or 10. Each generation has seen the emergence of several new Seps due to Family growth but the two
primary Seps in each house are the most prominent out of the rest support the clan with their political or military strength. This arrangement
was a throwback from their Scottish heritage when family groups lived on mountain ranges and other high places, often times each mountain
belonging to a single family.
"Ensigns of Command" was twenty-nine years ago. Hex'el was born just after this episode.
As far as Solaria being a higher gravity world, it's worth noting that there is a difference between humanoids that evolved on a planet with
those conditions, and humanoids that have adapted to those conditions. The colonists from Tau Cygna V are still human, and as of "Ensigns of
Command" they still appeared to be average height for humans in a 1.3G environment. Also, conventional scifi logic is that higher gravity makes
you shorter but stronger: your heart is going to have to work extra hard to pump your blood to your head under higher gravity, and with taller
people that's even more difficult, but the constant extra effort to walk, breathe, have a heart beat, etc is basically like doing cardio and
weight training 24/7, plus you'll end up with higher bone density so that your increased body weight doesn't snap your skeleton, etc. That's the
mainstream scifi logic, anyway: compare the tall but frail low-gravity Belters from The Expanse with the short-but-strong high gravity Xelayans
on The Orville.
It seems like the biggest factor here is time. Thirty years (one generation) isn't enough time between "Ensigns of Command" and the USS
Thunderchild for changes to have started kicking in... but there is a workaround.
In the episode, it was very clear that Gosheven and his supporters didn't want anything to do with the Federation. They were (eventually) willing
to let Starfleet relocate them off the planet, but the Federation might have wanted to relocate them to somewhere inside Federation space, and/or
Gosheven and his followers might not have wanted to feel beholden to the Federation for any "help" they might have given them in creating a new
The Tau Cygna V colonists were from the SS Artemis, which crashed in 2274. What if, instead of the Solarians evolving from those Artemis / Tau
Cygnan colonists, the Artemis had a sister-ship, and the Solarians are descended from those colonists instead? When the Tau Cygnans refused to
accept help from the Federation, their "distant cousins" from the other colony ship could have offered to take them in. We could even name the
other colony ship the SS Apollo: he's the brother of Artemis, and a sun god, which would fit nicely with the "Solar"ians. Instead of only having
thirty years to evolve between "Ensigns of Command" and the USS Thunderchild, the Apollo option means that the Solarians have had 120 years to
adapt and evolve as a civilization - that's even more time than Terra Nova, so there's added justification for their sense of independence and
distinction from other "humans". Perhaps their adaptation to the higher gravity on their world is a form of medical technology, something that
can be given to Lex, Dex, and the other new arrivals as infants, allowing them to literally grow up big and strong to better withstand the high
gravity. That fits thematically as well: Apollo was a god of medicine as well as the sun. Also, since Hex/Dex/etc were born just after "Ensigns
of Command", only one of their parents needs to be from Tau Cygna V, which reinforces the idea that they might have the benefits of the century
of evolution that the SS Apollo colonists have undergone.
That influx of 15,000 Tau Cygnans could have been a transformative event for the Solarians. Perhaps they've been having problems with the Sheliak
as well, but it's the Tau Cygnans that have the drive and desire to do something about it - in keeping with Artemis, godess of the hunt. It is
still the colonists from Tau Cygna V who are the reasons that the Solarians develop ships and technology to fight the Sheliak, and to go out and
colonise other worlds in spite of the Sheliak, but they have the advantage of a larger Solarian population backing them up. This way, you get a
population explosion by mixing the Tau Cygnans and the Solarians together, but you don't need the slightly dubious mathematics of the women of
Solaria having to squirt out babies non-stop to make it happen.
This way, the conflict between the Solarians and the Sheliak is still personal, and there's still the connection back to "Ensigns of Command",
but it is almost a little bit more heroic: the Solarians are sticking up for their "cousins" who were bullied out of their home by the heartless
Sheliak, and the Federation were too caught up in their treaties and protocols to act. In the Solarians' mind they're being noble, and their
refusal to stop fighting the Sheliak - the one hurdle to them becoming Federation members - gains an added justification.
Anyhow, this is just an off the top of my head bit of spitballing with several star trek fans. There's definitely a lot of really interesting
potential here. I'm keen to see how it all shakes out, and what that might end up meaning for the Solarians, a work in progress!
|Service Record||Solarian Guild - Close escort, CE-104
Solarian Guild - Close escort, CE-131
Solarian Guild - fighter Pilot with 203rd Tac Fighter Squadron.
Operation's officer - TS Genisis